Design
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Advanced Prototyping with Figma

Upcoming Courses

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Who Should Attend

This course is tailored for designers, UX/UI professionals, and Figma users who are already comfortable with the basics of Figma and want to expand their prototyping capabilities. Ideal for those looking to create more engaging, interactive user experiences, this course is perfect for anyone involved in product design, user testing, or client presentations.

Course Description

The Advanced Prototyping with Figma course is designed for experienced Figma users who want to elevate their prototyping skills to the next level. This course dives deep into advanced techniques for creating interactive, dynamic prototypes that closely mimic the final product experience. Participants will explore complex interactions, animations, and Figma's powerful prototyping features, enabling them to bring their design concepts to life with precision and creativity.

Course Outcomes
  • Master advanced prototyping techniques in Figma.
  • Create complex interactions and animations.
  • Use variables and conditional logic for dynamic prototypes.
  • Develop multi-screen prototypes with seamless navigation.
  • Learn how to simulate real-world user interactions.
  • Enhance prototypes with micro-interactions and transitions.
  • Efficiently test and iterate on prototypes.
  • Integrate Figma prototypes with user testing tools.
Course Outline

1. Review of Figma's Prototyping Basics

  • Recap of essential prototyping tools and techniques
  • Setting up your prototype project

2. Advanced Interactions and Animations

  • Creating complex animations using Smart Animate
  • Building interactive components with nested interactions

3. Using Variables and Conditional Logic

  • Introduction to variables in Figma
  • Implementing conditional logic for dynamic prototypes

4. Designing Multi-Screen Prototypes

  • Linking screens and managing navigation flows
  • Techniques for simulating app-like experiences

5. Enhancing Prototypes with Micro-Interactions

  • Designing subtle animations and feedback loops
  • Incorporating hover states, clicks, and touch gestures

6. Testing and Iterating on Prototypes

  • Best practices for user testing with Figma prototypes
  • Gathering and implementing feedback effectively

7. Integrating Figma with User Testing Tools

  • Overview of user testing tools compatible with Figma
  • Exporting and sharing prototypes for testing and review

Join our next session

Whether no sessions are currently scheduled or you’re looking for something more tailored, we’d be happy to arrange a session for you.
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